Blades of Avernum Center News

 

Entries from March 6, 2005 - March 12, 2005

More articles!

I've uploaded some more excellent Drakefyre's articles. I hope you enjoy reading them and that it will help designing your scenarios.

A General Item Overview - Creating Balanced and Interesting Items.

Choices and Linearity - Providing Choices and Exploring Linearity.

Designing a Quality Town - "(...) I aim to help you cut down on the number of towns in your scenarios and refine the ones that are left. The easiest way to do this is with a series of questions that should be answered for every town, along with some helpful tips that I've picked up along the way."

The Responsive World - "Something that a lot of designers of neglect to consider is the fact that the world, or at least the area of the scenario, will change in response to what the party does. This can and should be different depending on the scale and type of scenario that you're writing, but it should happen in all of them, unless you make it a point of the scenario that the party has no effect on anything (which would be very weird and very interesting)."


You can read them here.

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Posted on Sunday, March 6, 2005 at 14:10 by Registered CommenterOverwhelming in | CommentsPost a Comment

Backwater Calls updated.

Both PC and Mac versions of Backwater Calls scenario, by  Simo "Smoo" Pörsti were updated. You can download them here.

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Posted on Sunday, March 6, 2005 at 13:50 by Registered CommenterOverwhelming in | CommentsPost a Comment

Scripts fixed.

Some of yesterday's scripts were a little buggy, but have been fixed now. The regenerator.txt script was removed until fixed. If you downloaded them yesterday, just redownload again. Sorry for any incovinience.


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Posted on Sunday, March 6, 2005 at 13:28 by Registered CommenterOverwhelming in | CommentsPost a Comment