Blades of Avernum Center News
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Entries from March 1, 2005 - April 1, 2005
Backwater Calls scenario update
You can get it here or in Smoo's site.
Edit: Everything online now. :)

Announcement: Beta Testing Center
Some of you might have already noticed a new link on the right panel... Yes, BoAC is proud to announce the new Beta Testing Center forum!
If you're a scenario designer, wanting to test his scenario before
release, or you're a player willing to lend a hand testing other's
scenarios, visit and register in the BTC forum.
Here's some advantages about this method for beta testing:
* Interactive
* Dynamic
* Beta test as a group
* Faster!
* Etc... ;)
You'll find there information about how its procedure.
Just click here to visit the Beta Testing Center.

Traits & Skills Summation, by dgoodrich

A new feature will be born
Yes. BoAC is preparing a new feature that will help scenario designers
to beta test their scenarios. Further information will be provided in
the near future, so stay tuned. :)

New article, by Dahak.
We have a new article to present you, by Dahak:
Making Communities and Towns, A Concept
"Chances are that your scenario contains towns. Chances are that these
towns are related. Chances are you carefully thought out the what's,
why's, and how's of your community. Am I right? If I'm wrong,
then you need to do so."
Check it out in the articles section, or download directly from here.

More articles!
I've uploaded some more excellent Drakefyre's articles. I hope you enjoy reading them and that it will help designing your scenarios.
A General Item Overview - Creating Balanced and Interesting Items.
Choices and Linearity - Providing Choices and Exploring Linearity.
Designing a Quality Town - "(...) I aim to help you cut down on the number of towns in your scenarios and refine the ones that are left. The easiest way to do this is with a series of questions that should be answered for every town, along with some helpful tips that I've picked up along the way."
The Responsive World - "Something that a lot of designers of neglect to consider is the fact that the world, or at least the area of the scenario, will change in response to what the party does. This can and should be different depending on the scale and type of scenario that you're writing, but it should happen in all of them, unless you make it a point of the scenario that the party has no effect on anything (which would be very weird and very interesting)."
You can read them here.

Backwater Calls updated.
Both PC and Mac versions of Backwater Calls scenario, by Simo "Smoo" Pörsti were updated. You can download them here.



