Blades of Avernum Center News

 

Entries from March 1, 2005 - April 1, 2005

Backwater Calls scenario update

Simo "Smoo" Pörsti updated his Backwater Calls scenario to version 1.0.2.

You can get it here or in Smoo's site.

Edit: Everything online now. :)


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Posted on Monday, March 28, 2005 at 12:36 by Registered CommenterOverwhelming in | CommentsPost a Comment

Announcement: Beta Testing Center

Some of you might have already noticed a new link on the right panel... Yes, BoAC is proud to announce the new Beta Testing Center forum!

If you're a scenario designer, wanting to test his scenario before release, or you're a player willing to lend a hand testing other's scenarios, visit and register in the BTC forum.

Here's some advantages about this method for beta testing:

    * Interactive

    * Dynamic

    * Beta test as a group

    * Faster!

    * Etc... ;)


You'll find there information about how its procedure.

Just click here to visit the Beta Testing Center.


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Posted on Saturday, March 26, 2005 at 12:21 by Registered CommenterOverwhelming in | CommentsPost a Comment

Traits & Skills Summation, by dgoodrich

dgoodrich compiled a detailed list of the effects of the various character traits, in the Traits & Skills Summation document which you can download in the articles section.


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Posted on Saturday, March 26, 2005 at 12:11 by Registered CommenterOverwhelming in | CommentsPost a Comment

A new feature will be born

Yes. BoAC is preparing a new feature that will help scenario designers to beta test their scenarios. Further information will be provided in the near future, so stay tuned. :)


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Posted on Thursday, March 24, 2005 at 11:53 by Registered CommenterOverwhelming in | CommentsPost a Comment

The Louvre updated

The Louvre was updated, featuring now 305 graphics!

Click here to go to The Louvre. :)


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Posted on Monday, March 14, 2005 at 15:04 by Registered CommenterOverwhelming in | CommentsPost a Comment

New article, by Dahak.

We have a new article to present you, by Dahak:

Making Communities and Towns, A Concept

"Chances are that your scenario contains towns. Chances are that these
towns are related. Chances are you carefully thought out the what's,
why's, and how's of your community. Am I right? If I'm wrong,
then you need to do so."

Check it out in the articles section, or download directly from here.


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Posted on Sunday, March 13, 2005 at 11:47 by Registered CommenterOverwhelming in | CommentsPost a Comment

More articles!

I've uploaded some more excellent Drakefyre's articles. I hope you enjoy reading them and that it will help designing your scenarios.

A General Item Overview - Creating Balanced and Interesting Items.

Choices and Linearity - Providing Choices and Exploring Linearity.

Designing a Quality Town - "(...) I aim to help you cut down on the number of towns in your scenarios and refine the ones that are left. The easiest way to do this is with a series of questions that should be answered for every town, along with some helpful tips that I've picked up along the way."

The Responsive World - "Something that a lot of designers of neglect to consider is the fact that the world, or at least the area of the scenario, will change in response to what the party does. This can and should be different depending on the scale and type of scenario that you're writing, but it should happen in all of them, unless you make it a point of the scenario that the party has no effect on anything (which would be very weird and very interesting)."


You can read them here.

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Posted on Sunday, March 6, 2005 at 14:10 by Registered CommenterOverwhelming in | CommentsPost a Comment

Backwater Calls updated.

Both PC and Mac versions of Backwater Calls scenario, by  Simo "Smoo" Pörsti were updated. You can download them here.

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Posted on Sunday, March 6, 2005 at 13:50 by Registered CommenterOverwhelming in | CommentsPost a Comment
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