Blades of Avernum Center News

 

Entries from July 1, 2004 - August 1, 2004

Article updated.

I've updated Kelandon's Basic Scripting For Complete Beginners. Check out this latest version.

 

 

Posted on Saturday, July 31, 2004 at 12:23 by Registered CommenterOverwhelming in | CommentsPost a Comment

New script added: healing potion.

Hello everyone. I hope you're enjoying your weekend. I'm bringing you a new script:

 

  • Creature script:

 

healing potion (by Terror's Martyr) : This script uses the combat behavior of basicnpc.txt. What differentiates this script from basicnpc.txt, however, is that the monster will drink a certain number of potions which heal a certain amount of its HP when it is damaged enough.

 

 

Posted on Saturday, July 31, 2004 at 12:20 by Registered CommenterOverwhelming in | CommentsPost a Comment

Little update to the Development Journal

Hi! I just wanted to let you know that I've made a little update to my Development Journal. Among other things, its title is announced. :)

 

Go here!

Posted on Thursday, July 29, 2004 at 23:20 by Registered CommenterOverwhelming in | CommentsPost a Comment | References10 References

Article added.

Added another article:

Tips for Creating Challenging Monsters (by Drakefyre) : At some point, you'll get tired of the general types of monsters and want to create something more interesting, more challenging, and more innovative. These are some general tips to make your monsters more difficult without making them boring or repetitive.

 

Posted on Thursday, July 29, 2004 at 12:01 by Registered CommenterOverwhelming in | CommentsPost a Comment

Terror Martyr's "sniper.txt" script added. 

New script added:

 

  • Creature script

 

sniper (by Terror's Martyr) : This script is best used with monsters with an archer graphic. It has the creature select a target randomly, checks if it dislikes the target, and fires an arrow accordingly. It will never run out of ammo (although perhaps you can code that in), and has no intelligent method of selecting its targets. It doesn't even vaguely behave like basicnpc.

 

Posted on Thursday, July 29, 2004 at 11:53 by Registered CommenterOverwhelming in | CommentsPost a Comment

Creature scripts added.

Hello! I bring to you the following scripts:

 

  • Creature Scripts:

 

respawn v.1.0 (by Stareye) : Like basicnpc.txt, but is part of a group and respawns a group member when killed once too many of that group have been killed.

Self-Destructer v1.0.0 (by Kelandon) : Like basicnpc, but attacks differently. The character runs up to the party and explodes, destroying itself and doing some damage. A small thing: if this character's death flag is set when the party enters the town, the character will erase. This is helpful to keep self-destructed creatures dead and prevent revival.

Spit States v1.0.0 (by Kelandon) : A very simple, naive text. Creature attacks anything it hates nearby. Once it has won, it returns to its home. For debugging purposes, it prints the name of each state as they are called.

teleportboss (by Terror's Martyr) : Uses the combat behavior of hunter.txt, the monster will hunt party actively. When slain, monster will "teleport away" to another location, revealing another "phase" of the boss. Allows objects to be cleared, assuring that boss will not land on an already-existing character.

 

Happy designing.

 

Posted on Wednesday, July 28, 2004 at 10:47 by Registered CommenterOverwhelming in | CommentsPost a Comment

Terror's Martyr's beam shooter was updated.

Terror Martyr's Beam Shooter was updated to its version 1.1.

 

Posted on Tuesday, July 27, 2004 at 12:35 by Registered CommenterOverwhelming in | CommentsPost a Comment

Artcles added.

Added the following articles:

 

Don't Draw Focus! (by The Creator) : Got a killer idea for a scenario? One of those ones that sets the imagination churning? One that makes people unable to wait to play it? Great! Now, don't mess it up. (...)

why? (by Drakefyre) : For every prospective scenario designer, the most important question that they can ask themselves is 'Why?' At every step in the scenario design process, the author needs to question his/her work, the plot, and everything in-between. Answering the questions will lead to a cohesive scenario that makes sense and is fun to play. (...)

 

Read carefully and learn. :)

 

Posted on Tuesday, July 27, 2004 at 11:33 by Registered CommenterOverwhelming in | CommentsPost a Comment
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