Blades of Avernum Center News

 

Entries from August 1, 2004 - September 1, 2004

New BoAC's url: update your bookmarks!

BoAC's title page is displaying ads/popups. That's because of the www.cjb.net redirecting service (the free trial has expired ;)). If you don't wish to see the ads, just update your bookmarks to the new BoAC url: boa-center.uni.cc

The boa-center.cjb.net will still be functional, redirecting to the title page too.

Thanks to RC and annihilator for pointing me out some good redirecting services.

 

 

Posted on Monday, August 30, 2004 at 20:16 by Registered CommenterOverwhelming in | Comments1 Comment

The Louvre updated.

The Louvre was updated today:

"The Louvre has new graphics - up to 271 now. Enjoy!" - Silence in Motion

You can click here or use the links section to get there.

Note: I could only see up to 266 graphics, not 271.

 

 

Posted on Monday, August 30, 2004 at 18:53 by Registered CommenterOverwhelming in , | CommentsPost a Comment

New script.

A new script was added:

  • dehydration (by Dahak, revised by Kelandon)  : This general script checks if the party has a special item, water, and does increasing amounts of damage to the party if they don't have it. This simulates thirst, as in a desert. This script should probably go in the scenario script and be run in the START_STATE.

 

Click the name or go to the "Other scripts" section in the "Scripts" section to get it.

 

Posted on Friday, August 27, 2004 at 11:38 by Registered CommenterOverwhelming in | CommentsPost a Comment

Beta Call: A Perfect Forest

*i (Stareye) posted a beta call for his new scenario: A Perfect Forest.

If you want to apply, go here.

 

 

Posted on Sunday, August 22, 2004 at 20:34 by Registered CommenterOverwhelming in | Comments1 Comment

Beta testers wanted for cross-platform script editor.

Crunchy Frog needs beta testers for a cross-platform script editor:

 

I've made a BoA script editor in Python, and it needs testing. It should theoretically run on Windows, Mac, Unix/Linux, and any other platform that Python runs on. I've only tested it on Windows, though.

I know a script editor isn't nearly as flashy as, say, a 3D version of the main BoA editor (to pick a random example out of the air)... but I've been finding it much easier to use than a generic text editor. The syntax highlighting and calltips alone make a dedicated script editor worth it, in my opinion; I've been using this myself for a while, and it's quite a bit more convenient.

Being programmed in Python, it is completely open source; and as Python itself and the two independent libraries I'm using (wxPython and PyXML) are open source too, you'll be running on completely open software. Just in case you cared. [Smile]

To run it, you will need the following programs and Python libraries installed:

-
Python
- wxPython
- PyXML

The editor (called "AvernumScript editor", imaginatively enough) has the following features:

- Multiple files open at once
- AvernumScript-specific syntax highlighting
- Calltips that display, when appropriate, both the syntax of function calls and their descriptions
- Auto indent (keeps the indentation from the previous line) and smart indent (automatically adjusts indentation as you type)
- Word wrap, templates, full find/replace and undo/redo capabilities, and a whole bunch of other little features
- If a string is over 254 characters (the limit), the characters that are over the limit display in bold dark red to let you know there's a problem, making it really easy to catch those annoying "String too long" errors before you get them.

Planned features include syntax checking (probably by using Khoth's script checker), spell checking for strings, a reformatting tool to fix indentation and such, the option of saving in different line ending formats, and preferences.

Anyways, to the point: It needs testing, especially on Mac. Any volunteers? Please provide your email address, operating system (MacOS, Windows, etc.), operating system version (MacOS 9/X, Windows 98/NT/2000/XP, etc.), and a rough indication of your hardware specs. Thanks!

If you can help, click here.

 

 

Posted on Saturday, August 21, 2004 at 12:47 by Registered CommenterOverwhelming in , | CommentsPost a Comment

Script update.

Kelandon's "change dialog" script was updated. You can get it in the scripts section.

 

 

Posted on Friday, August 20, 2004 at 00:19 by Registered CommenterOverwhelming in | CommentsPost a Comment

New tool added: Alint.

Khothie created a script checking program:

 

"I've made a program to check BoA scripts for errors. It's not fully tested, but I think it works well enough for at least a beta type of release. You need OS X to run it."

 

You can get it in the tools section or by clicking here (PC) or here (Mac).

Note: the PC version in the tools section have the docs included, while the link provided by the author not. So if you want the PC version, you should get it from this site.

 

 

Posted on Friday, August 20, 2004 at 00:00 by Registered CommenterOverwhelming in | CommentsPost a Comment

Erik's BoA Editor Cookbook

It's been in my links section for a while, but I decided to announce it here. It's really useful and a must read for those who are beggining to learn editing and scripting (and even for more experienced ones). Just get it in his site. You can read it online or download the Word or PDF version.

 

Erik's BoA Editor Cookbook:

 

 

Posted on Thursday, August 19, 2004 at 14:26 by Registered CommenterOverwhelming in | CommentsPost a Comment
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