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New tool: Avernum 2 Template, by CPeters

Avernum 2 Template, by CPeters (beta version)

 

As the title says, you'll find a recreation of Avernum 2 outdoors. It also includes towns and scripts. The perfect template, if you want to base your scenario in the Avernum universe. This is still a work in progress, so keep checking for updates.

Just check it out and give your feedback to the author, who's making this gigantic work!

 

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Posted on Sunday, December 18, 2005 at 12:44 by Registered CommenterOverwhelming in | Comments1 Comment

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Reader Comments (1)

As for the A2 template, the floors can be entered automatically via copying and pasting in the MS-Dos Edit command. Now A2 floor types 37 onwards have translations with very different numbers in BoA. This can be catered for with a larger than usual custom data script. So far so good, but the BoA Editor has an automatic floor placement feature for some floor types, all with numbers below 71. I drew up a translation table and then tried it out; the automatic feature just goes haywire!

Thus my latest idea is to move floor types 37 thru 70 to places 93 thru 126, I am fairly sure that these places are unused in A2. I know for a fact that hex editing with the Edit command Replace function is easy for ASCII characters below a value of 128. (Unlike Word you can’t paste into the Replace dialog screen.) The entire process should take ten to fifteen minutes for Outdoor.dat or Town.dat.

Unfortunately, A2 terrain is represented by 1 bit while BoA terrain is represented by 2. The terrain numbers could be altered one section at a time, via a compiler.
Dec 27, 2006 at 11:47 | Unregistered Commenterishadnha

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